Tobias Schmidt
[New Media][Concept|Design|Code]
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Experience the impact of various visual properties on perception and performance while playing a computer game.
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computer game, 1998
context
student research project at HdK Berlin, digital media class, advised by Prof Joachim Sauter
a playable demonstrator of the software exists
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The gameplay is very simple. Playing pong versus a curved wall with a convex paddle - as long as possible. The purpose of the game is not just fun, the purpose is to give the player the possibility to experience the impact of different visual properties on his performance. During the different levels of the game the player has to execute the same task again and again. The underlying math stays exactly the same and there's no increase in speed. Instead - and that is what makes this game special - visual properties like different perspectives, textures, transparency, fog and lighting are introduced or changed bit by bit. These properties either support or disturb the player's perception of the setting. Apparently it is more difficult to bring the paddle into line if you're looking at the scene from below - a perspective humans aren't faced with in everyday life.
#up